Wednesday, March 20, 2013
Monday, March 4, 2013
Thursday, February 28, 2013
Final Caveman turntable
The caveman is complete! I had a lot of fun with this guy. He looks angry, but he's probably just hungry.
Wednesday, February 27, 2013
Retopologizing Craveman!
Using NexTools to retop the caveman. Retopologizing allows high poly meshes to be baked at a lower poly mesh for use in game engines and other programs that have tri limitations.
Also, quads are easier to use in animation and proper geometry is crucial. Triangles are just not gonna cut it!
Also, quads are easier to use in animation and proper geometry is crucial. Triangles are just not gonna cut it!
Polygroups.
Masking and grouping poly groups helps to edit and sculpt certain areas without messing up previously worked on areas. Adding edge loops helps separate them as well and makes them easier to make hard edges for armor and other hard stuff.
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